Simulator

Try out point values on thousands of simulated games. Each simulated player has a random skill at the game itself, at hiding a throw and at reading the room. ‘Sus’ players throw as hard as pays best for them.

Every run uses the same random deals, so differences between runs come from the settings you change.

Game
Point values

Sus
Innocent
Model assumptions

How the simulated players behave. A ‘sus’ player’s throw makes their team more likely to lose and makes them look more ‘sus’, though less so if they are a good actor. Each voter adds their own guesswork to how ‘sus’ everyone looks, then votes for whoever looks most ‘sus’.